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  • "The difference in mind between man and the higher animals, great as it is, certainly is one of degree and not of kind. " - Charles Darwin, The Descent of Man, 1879

    "The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." - Bertrand Russell (1872 - 1970)

    "The tendency has always been strong to believe that whatever received a name must be an entity or being, having an independent existence of its own. And if no real entity answering to the name could be found, men did not for that reason suppose that none existed, but imagined that it was something particularly abstruse and mysterious." - John Stuart Mill (1806-1873)

Welcome to webexperiment.nl!

On this site you can find links to experiments in reasoning, language and music.

  1. Scene - give descriptions of objects in a room
  2. Pyramid - a tetris-like game that requires planning ahead
  3. AlienLanguage - learn to recognize an alien language
  4. WAIS - test your memory in this simple test with numbers
  5. PINBALL - can you predict where the ball will land?
  6. Towers of Hanoi - how many steps can you think ahead in this famous game? (click here for a HTML5 version)
  7. Patterns - a simple experiment to test whether you can discover the pattern
  8. Reading - how quickly can you read these sentences and still understand them?
  9. Talking Bees - can you recognize the signals of the bees?
  10. SentProcWeb

Picture of the Educatorium
Test your language skills!

In this webexperiment you can evaluate how well you can predict the next letter of an unknown English sentence. The first letter is hardest, but soon it will get easier. The best possible score, scientists think, is around 1.1 (the lower the better), but it will be hard to score better than 1.5. Good luck! (Based on a famous experiment by Claude Shannon from 1961)

webexperiment


How predictable are you?
Are you capable of total randomness? Or is your behavior always guided by some rule? Here you can find out whether you can fool a computer, or whether the program -- "Shannon's mindreader" -- can predict your next move.