Aims and Scope of the Colloquium. Traditionally, logic and
linguistics have been studied from a static and
non-interactive point of view emphasizing the structure of proofs and
meanings. In computer science, dynamic processing of information has always
played a major role, but from a non-interactive machine perspective. More
recently, the dynamic and interactive aspects of logical reasoning,
communication, and information processing have been much more central in
the three above mentioned disciplines. It is the interplay of many actors
with goals and preferences, whether human or computational, which underlies
their core tasks.
To account for these interactive aspects, the notion of a 'game' as a
mathematical model of strategic interaction between players with their own
preferences on the possible outcomes has proved to be important in all
those disciplines.
The purpose of this colloquium is to encourage these incipient interactions
between the various disciplines thinking about games and interaction, and
clarify their common concerns and potential for fruitful collaboration.
The colloquium will focus on
Information flow and reasoning in interaction;
Complexity and computation of interaction;
Evolution of stability through interaction,
and consist of fifteen invited talks
by international speakers that
cover various aspects of games in logic, computer science, economics, and
linguistics. Each talk will be followed by a commentary and discussion.
On February 8, the Colloquium will be followed by an associated
KNAW Master Class on the same topic.
The Colloquium is closely linked to the NIAS Nucleus "Games,
Action and Social Software" coordinated by
Jan van Eijck and
Rineke Verbrugge.
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