Games in the semantics of programming languages

This lecture will give an introduction to game semantics and its applications to modelling programming languages. Game semantics models types as two-person games, and programs as strategies for playing such games. The key feature of this semantic paradigm is that interaction - between the players, who should be thought of as representing a System and its Environment - is represented explicitly and intrinsically, at a very basic level. In 1993, game semantics was used as the basis for the first syntax-independent constructions of fully abstract models for PCF, thus addressing a long-standing problem. Since then, there has been an extensive further development and application of game semantics to capture many of the more subtle features of programming languages, including local references and non-local control operators. The combinations of features which can be captured precisely, in the form of fully abstract models, with these means are now approaching those found in 'real' programming languages such as Standard ML.

Samson Abramsky